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Algorithms

Dungeon Rooms generator

  • A reusable asset to generate dungeon rooms and minimal paths procedurally in Unity
  • Algorithms used: Delaunay triangulation, Minimal tree spanning and optimizations like grid correction
  • App can generate rooms and interconnected corridors entirely from scratch, taking up to a few minutes for each generation
GIF showing the process

RPG Level Demo

  • Illustrated simple level design and fighting combos using on state machine.
  • Used Unity to Make the game demo, complete with Sound design and dynamic lighting.
  • Played by more than 70 people, playable in browser
GIF of multi attack combo

Level Design

RPG Level Demo

  • Illustrated simple level design and fighting combos using on state machine.
  • Used Unity to Make the game demo, complete with Sound design and dynamic lighting.
  • Played by more than 70 people, playable in browser
GIF of multi attack combo

RPG

RPG Level Demo

  • Illustrated simple level design and fighting combos using on state machine.
  • Used Unity to Make the game demo, complete with Sound design and dynamic lighting.
  • Played by more than 70 people, playable in browser
GIF of multi attack combo

Reinforcement learning

PokeBattle

  • Built an agent based on DQN network to play and win games against a fixed algorithm.
  • Finished the Pokemon Battle environment, implemented a more flexible algorithm, added data for various moves and Pokemons scrapped and cleaned from multiple sources.

Unity

Dungeon Rooms generator

  • A reusable asset to generate dungeon rooms and minimal paths procedurally in Unity
  • Algorithms used: Delaunay triangulation, Minimal tree spanning and optimizations like grid correction
  • App can generate rooms and interconnected corridors entirely from scratch, taking up to a few minutes for each generation
GIF showing the process

RPG Level Demo

  • Illustrated simple level design and fighting combos using on state machine.
  • Used Unity to Make the game demo, complete with Sound design and dynamic lighting.
  • Played by more than 70 people, playable in browser
GIF of multi attack combo

Particle Vfx

  • Reusable and editable effects: fireflies, lightning, fire
  • Made only using unity’s particle system and 2d lighting