Projects
- A reusable asset to generate dungeon rooms and minimal paths procedurally in Unity
- Algorithms used: Delaunay triangulation, Minimal tree spanning and optimizations like grid correction
- App can generate rooms and interconnected corridors entirely from scratch, taking up to a few minutes for each generation
GIF showing the process - Illustrated simple level design and fighting combos using on state machine.
- Used Unity to Make the game demo, complete with Sound design and dynamic lighting.
- Played by more than 70 people, playable in browser
GIF of multi attack combo - Demo Platformer game made in unity with puzzles, fighting, and platforming challenges
- Implemented better shadow for sprites, along with buoyancy and other effects
- Played by more than 60 people
Screencap from game - Designed a programming language to make Tetris Game and its Variants, running on terminal
- Implemented the compiler and grammar for the language
- Designed state diagram for the quantum part of the game
- Implemented functions like entangle, split and measure for the quantum chess pieces (flow chart)
- Open source Quantum Chess implementation, made with Qiskit, hichesslib, and Qt
- Implemented a LSTM+Attention model using PyTorch and torchtext to classifies Reddit posts into its appropriate flairs
- model achieves an F1 score of 0.55 on validation set
- Built an agent based on DQN network to play and win games against a fixed algorithm.
- Finished the Pokemon Battle environment, implemented a more flexible algorithm, added data for various moves and Pokemons scrapped and cleaned from multiple sources.
- Built a Deep Q network based agent to play Atari games in OpenAi gym environment using PyTorch
- model trained for 400 episodes wins all 21 points for pong in test
- 2 multiplayer games; Tic‐Tac‐Toe and Dots and boxes made in unity, made using Firebase and Rest Client for Unity
- The game connects the device to another device playing the same game
- Reusable and editable effects: fireflies, lightning, fire
- Made only using unity’s particle system and 2d lighting
- Game made in unity as part of TechTatva fest in MIT (Manipal), playable on WebGL
- Game rules were regulated by the organizing committee
- Select blocks and click to place them on grid