Posts by Tags
Algorithms
- A reusable asset to generate dungeon rooms and minimal paths procedurally in Unity
- Algorithms used: Delaunay triangulation, Minimal tree spanning and optimizations like grid correction
- App can generate rooms and interconnected corridors entirely from scratch, taking up to a few minutes for each generation
GIF showing the process - Illustrated simple level design and fighting combos using on state machine.
- Used Unity to Make the game demo, complete with Sound design and dynamic lighting.
- Played by more than 70 people, playable in browser
GIF of multi attack combo Level Design
- Illustrated simple level design and fighting combos using on state machine.
- Used Unity to Make the game demo, complete with Sound design and dynamic lighting.
- Played by more than 70 people, playable in browser
GIF of multi attack combo RPG
- Illustrated simple level design and fighting combos using on state machine.
- Used Unity to Make the game demo, complete with Sound design and dynamic lighting.
- Played by more than 70 people, playable in browser
GIF of multi attack combo Reinforcement learning
- Built an agent based on DQN network to play and win games against a fixed algorithm.
- Finished the Pokemon Battle environment, implemented a more flexible algorithm, added data for various moves and Pokemons scrapped and cleaned from multiple sources.
Unity
- A reusable asset to generate dungeon rooms and minimal paths procedurally in Unity
- Algorithms used: Delaunay triangulation, Minimal tree spanning and optimizations like grid correction
- App can generate rooms and interconnected corridors entirely from scratch, taking up to a few minutes for each generation
GIF showing the process - Illustrated simple level design and fighting combos using on state machine.
- Used Unity to Make the game demo, complete with Sound design and dynamic lighting.
- Played by more than 70 people, playable in browser
GIF of multi attack combo - Reusable and editable effects: fireflies, lightning, fire
- Made only using unity’s particle system and 2d lighting